@KarimAKL omg i am so sorry for being this stupid solved
so basically I'm trying to code a minigame and I'm storing the players inside of an arraylist called "players". private ArrayList<UUID> players =...
use UUID instead of Player
honestly I think it's the anticheats fault, my guess is that it's detecting it as illegal movement, therefore you'd need to change the code of the...
inside of the if statement type in "return true;"
why is your class final?
you forgot @EventHandler
@topilov The required type should be your main class. You put "this", implying that your plugin is the class you're running the scheduler from....
@CraftCreeper6 Thanks! Got it working, although it does glitch sometimes. if(player.getLocation().getBlock().getRelative(BlockFace.DOWN).getType()...
@CraftCreeper6 oh wait i'm stupid xD Edit: but how would you get the infinith second in which the player hit the ground (last tick before they did)?
@CraftCreeper6 sorry for the misconception, in my language velocity is said a bit different, so yeah. The code works just fine, no errors, no...
@CraftCreeper6 no nothing I just messed up, I'm tryna calculate the f = ma, so it might seem a bit unrealistic to some people, but if I try to...
@CraftCreeper6 I managed to get something to work, but since acceleration is measured in m/s I'm getting relatively low values with:...
I am trying to apply the newton's second law of motion into minecraft (i am not that good at physics), so is there an already implemented way to...
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