I've noticed that when nobody is logged in, the region files are still constantly updated. Does anyone know what the server is doing to them, and...
Oh, the signs associations automatically get removed in an upgrade? I'll try rebuilding them all then. Yes, all the gates had working signs on...
I don't know if this is a known problem or not, but I copied all the settings over to a test server and get this output: [INFO]...
Actually seems to be 559-based
This is utter rubbish. Just because you have a recommended build, doesn't stop you developing for the latest repository version. In the most basic...
Yes, next recommended build should include this commit.
I'm pretty sure the skin grabbing is handled by the client, so un-overrideable without changing the players name and having a custom account with...
Yes, Drakia is making a case. There are 20 pull requests, seven of which are over a month old, and apart from one, or I think two, they have only...
I went through that yesterday - the "This tutorial is out of date" isn't far off - but found you can use PLAYER_COMMAND_PREPROCESS to do much the...
If you aren't developing plugins, you probably don't need the cutting edge CraftBukkit. Is there a particular reason you wanted a more recent...
That is what happens when you stick to the cutting edge. That commit was made three hours ago, you expect all the plugin authors to have caught up...
Yes, yes it does. They did say it would.
That code works fine - and it can access the variable schedPlayer (It was the non-final player variable that it had trouble accessing) though a...
Ah, thanks, I didn't know about the scheduler - this is what comes from looking at simple examples. I needed to pass the player through to the...
I'm trying to write something that teleports players out of lava, but I can't seem to do it without the player still being on fire. Is there a...
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