@MrGeneralQ I only told him the permission to add/remove operator status, if he has the ability to add those perms then I would assume there...
@Leonator05 bukkit.command.op.give to op and bukkit.command.op.take to deop if I remember correctly
@SirQuantum Should be fine I don't think the Item type can be null though.
@SirQuantum You need to check if the item is null before checking if the item type is null, and you'll get a null pointer on getDisplayName(); if...
@Lordloss The fishing rod wouldn't break on the event, it would break when the line was reeled back in. But yea, I guess checking doesn't hurt...
@Zombie_Striker Can the item in the hand be null in the PlayerFishEvent without a plugin manually calling the event for the player, since the...
@WolfMage1 Sets don't allow duplicates, so you could just loop until you ran out of things to loop through or until there are 5 elements in the set.
@DoggyCodeâ„¢ Why would it not? Using PlayerChangeWorldEvent is the exact thing he needs. He can get the world the player is in with...
@tg95 You can do that, you just never said that's what you wanted to do. Use blockAmount/area then check if it's >= the amount, if it is stop...
@MrGeneralQ Check it in string format? You mean the PotionType? PotionMeta#getBasePotionData(); to get the PotionData PotionData#getType(); to...
You should be using else if, since it's not possible for args.length to be both 0 and 1. And his ifs are fine, a bit odd but they'd work, at the...
@MrGeneralQ That is because Potion doesn't extend ItemStack, you can use Potion.fromItemStack(ItemStack); however it's deprecated, why do you need...
@thomas12000 Since you don't want anything from when the dragon dies, you could use the entity damage event, check if the entity is a dragon and...
@Zombie_Striker When did they add that? Also I assume that when it says "collidee and the collidant to ensure no collisions take place" it means...
@FritzFurtz Location#setYaw(float); Location#setPitch(float); Yaw is the direction and Pitch is how angled your head is
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