EvilKanoa Sorry for the delayed response, I was logged out of the forums, so I didn't get an email for the thread! Yes; all of the source is on...
Ahh, okay. I see that now as far as "/kill" goes.
I have; I run a bug test after each export, and it works fine for me. I'm not sure why it's not working, honestly. By the way, "/kill $(player)"...
Gotcha, sorry about that. Must have switched a line or two in the code after I changed it. I'll fix and re-export ASAP. I'll get the new version...
Oh, I had written one up as well. (I was also first to respond, but whatevs) Anyway, here's the one I wrote, just so I don't feel like I did it...
Just looked it up and realized that it's already been done (kind of). I can still do it; I have ideas that provide enormous server admin control...
This isn't hard at all; I can do it. When do you need/want it by?
I used it as if it was a void, but it returns a Connection. Should I have a global Connection variable where I store the value of sqlite.open()?...
Yeah, here it is: http://pastebin.com/D1Mktss7
OH, okay. I wasn't digging through the source, I was thinking it was something I was doing wrong. But then, what can I do to fix this bug in my...
How do you figure? It shouldn't. I initialize Connection connection as null. I assign connection to the return parameter of getConnection() from...
I'm not quite sure what you mean by that; the only exception being thrown thus far is the NPE thrown because the connection is still null after...
Nah, I threw in a check to make sure that the connection wasn't null, and it threw the same NPE. And the SQLite instance is established correctly,...
Alright, then my next question is how to set up and use SQLite with a Bukkit plugin. I'll get to Googling, but do you have links to any tutorials...
I am trying to use signs to register doors to players, and only allow those players to open doors registered either to them, respectively, or to...
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