I would opt for the negative check instead and return. This allows for the rest of your code to not have to be inside so many if-statements making...
It isn't hard- depending on skill level. By the looks of it you want static methods inside of the class "PointsAPI" that act as getters/setters...
Do the servers restart after the game ends? If so- don't bother with the world management, just load the lobby and track when determined.
I don't understand the issue then, is it the fact that all worlds are loaded and this is causing a RAM constraint? Having worlds loaded will cause...
Here's what a world does- eat up memory (RAM). It will only cause lag if something to make something happen (CPU)- i.e, a plugin executing...
He said that he went into his options while playing his Minecraft and turned on particles.
Could always have a compiled version for download that we could stick on our own remote/local repository.
Having programmed a private version of LOL/DOTA, I can say the biggest difficulty I had was performance with custom mobs. Mobs that need to...
If you want to know how someone did something, ask said "someone". If you want to know how the guys over at mineplex coded something ask the guys...
I recommend reading through Oracle's tutorial: http://docs.oracle.com/javase/tutorial/
Might want to update your links in your post ;) Nice framework :)
Yeah... I'd like to discourage people from making lists like this. It is much more beneficial for everyone in the long run to instead have a...
What is it you're looking to do?
Create a runnable that will repeat every X ticks and then compare System.currentTimeMillis() to see if the specified amount of time has actually...
If it's not a performance hit with lag, and the player just looks "laggy", then it's due to the velocity calculations changing so quickly. Also,...
Separate names with a comma.