Now its working again
TeeePeee This classes work with a normal Zombie PathfinderNearestAttackableGangster public class PathfinderGoalNearestAttackableGangster extends...
TeeePeee it seams like the entityselector in PathfinderGoalNearestAttackableGangster or PathfinderGoalNearestAttackableGangster itselfe dosent...
they spawn but dosent have the right beavior
I think i have done it correct ZOMBIE("Zombie", 54, EntityType.ZOMBIE, EntityZombie.class,PoliceOfficer.class),...
TeeePeee Strange i have following classes which should act same but the Pigzombie class acts like the default mob public class Swat extends...
does someone know how tu use getItemStack from the config? do I have to use the id or name or what 1Achmed1
Yes i thought i were in Plugindev. already contatcted stuff to move it
I'd like to get a location where i can spawn an entity but ther must be way for the entity to get to a other location. elevation is alowed also...
is there i way i could use thes to check if a moch CAN walk to ta tile
I have not even an idea what mehtod in the nms classes is the paththing
Zethariel but what would be a siutable pathfinder?
I already had a look at it because i was creating my own entityselector but with the blurry methodnames and field names its harf for me to...
well will try it with all walkable materials but i have no idea how to check aournd obstackles ore to the elevation...
does this lib also checks if ther is a to block high way?
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