Sorry, I know, double command/post.. I just made it so it was only @EventHandler public void onProjectileThrow(ProjectileLaunchEvent e) {...
Okay, so, I am making a Hub plugin, of which will have things such as double jump, pvp, kotl, mazes, parkour, etc. I have one feature, where when...
I actually cannot believe I didn’t do a null check. I’ll do that when I get on my PC. Thank you. Will mark as solved once tested
Oops, forgot to post the log. It was saying null pointer exception (from memory) I’ll check ASAP Edit : // just confirmed, it was in fact saying...
Hello, I am here because I've hit a brick wall. I am trying to make a plugin that allows you to type /offload whilst looking at a chest, and it...
You've got lots of errors. Re download ClearLag. The plugin.yml isn't there/isn't done properly. Parkour is outdated. It's 1.8. You're running...
Alright, So I'm coding an EXPFly plugin, where the player can type /ff to fly, and their EXP gets deducted each second whilst it's enabled....
@timtower *facepalms* I see what you're saying. I need sleep x,D Thanks. Will post how I go. // wow, *is ashamed*...
I wasn't asking for spoonfeed code. I was just asking for a description on how to, but okay, ill spend hours tryna figure it out. All good :p...
Hate to be a noob, but I'm not sure how to do that, Could you please help? @timtower That would been a good idea, can't believe I forgot that. :p
Hello, What I am trying to do is move the Item in the Off Hand to the Main hand, and vice versa. This is what I have thought of, but, I couldn't...
Hello Everyone! Currently coding a Hub plugin for my server, and I'm trying to figure out how I would check if the player switches FROM a Sword...
Hi, You can use String msg = e.getMessage(); msg.replace("%","%%"); This will work. If not, please reply and I'll reply to you as soon as I can....
@AlvinB Thanks! I ended up getting it, though. I'm just having a brain melt-down on another thing, now.
@Zombie_Striker Okay, maybe I'll do all that 1-2 seconds after the player has joined, to allow them to load in completely before the plugin tries...
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