@MexMaster The custom EntityPlayer does a lot more than what I just posted. I left out the irrelevant bits. But I solved it!
dropItemNaturally has been commonly said to "pop" the item. dropItem will spawn the item at the location and let it fall. dropItemNaturally will...
@DJSkepter Thanks! From my quick glance at it, it seems that all you're doing is sending a PacketPlayOutBed with the entity ID and location of the...
@Funergy The problem is that I don't want to spawn in a real mob. I just want the clients to track as if there was one at that position (the...
@Cycryl As you can see above, that is what I did. Only the packet player is a real entity. Do you know if there's a place that has remapped the...
Hey guys, I know this has been possible in the past, but I can't seem to get it working on recent versions of Bukkit. Note that this code is...
@Funergy Tried the following: Send PacketPlayOutEntityMetadata(id, <DATAWATCHER OF SPAWNED ENTITY>, true) immediately after spawn packet. Send...
@Funergy Thanks in advance! I'll update my post when I see your response, letting you know the results. [EDIT] @Funergy Interesting. I don't know...
@Funergy Just tried both, and no dice :(. I constructed the Metadata packet such that: Player disguised; EntityLiving entity;...
@Funergy It is.
Hi guys, I'm at my wit's end trying to figure out how to do this, so here goes. I'm trying to disguise a player as a mob. Yes, I know there are...
Sorry to gravedig, but I've just made a new way for this to work regardless as to what Scoreboard a player has active. Here's the main class: /**...
@CaptainDirt That may be a problem with setting GenericAttributes.d to 0.0? Although I'm not sure. If changing that doesn't fix it, I'll check it...
@CaptainDirt Make an initializer without the integer parameter. Something like (and forgive me lack of formatting, I'm on my mobile) public...
@AdamQpzm I've been away from the Bukkit scene for about 6 months now, but I'm running Craftbukkit 1.8-R0.1-SNAPSHOT (git-Bukkit-262c777), so, I'm...
Separate names with a comma.