It shouldn't even matter for broadcastMessage: if no user is online, it will be sent to no-one regardless, so it'd be easier to just remove the...
TiredMan-revived: Version: v0.7 This is a fork of the original TiredMan plugin with the intention to get it working for CraftBukkit 1000. If any...
It doesn't matter how large the amount in your ItemStack is if you use contains(ItemStack, amount).
Try player.getInventory( ).contains( ItemStack, amount ). Also, player.getInventory( ).removeItem( ItemStack ... ) may come handy if you need...
Have a look at this.
Fixed that now; link above is updated, just overwrite the file. Updated for CraftBukkit 1000 - uses the new piston events now, means you can have...
How does the red gel exactly work? There's no change from the normal walking to me (or at least, minimal) with v2.3.1 and 953, least to say I'm...
Try ItemStack itemStack = player.getItemInHand( ); if( itemStack != null ) itemStack.setAmount( 64 );
You could just loop through all inventory slots: public boolean isInventoryEmpty( Player player ) { ItemStack[ ] contents =...
It's not about implementing permissions per se, but to know when users can even activate the pistons so that they'd drop items. Tracking who...
Issue is just, how would I even detect which user activated the piston?
I've tried: http://forums.bukkit.org/threads/mech-pistonsbreakblocksoverwater-turn-blocks-to-items-via-pistons-953.26581/. Is that what you're...
Pistons Break Blocks over Water Version: 1.04 Quite simplistic, whenever you push/pull a block over water with piston, it will get dropped as the...
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