Not yet. In theory, would it work?
I'm trying to get pseudo-fov which angle is 180 degrees.
Ok, if I check if angle between vector of sight and vector between player and victim less than 90, it'll work?
Vector dir =...
float yaw1 = vp.getLocation().getYaw() % 360; // vp is victim player (damaged)
float yaw2 = p.getLocation().getYaw() % 360; // p is player...
How can I summon Evoker Fangs like does it Evoker, not one fang (line trajectory).
My current code:
EvokerFangs ef =...
Create, launch snowball and set max velocity to it.
Solved, wrong check (valid: if hit block null - hit entity is target, else block is target). Just be careful about ProjectileHitEvent.
public void perkUse(int needperk, Plugin plug)
When I'm try to create effect cloud when arrow hits ground or entity - nothing changes...
public void perkCurseShot()
Solved, just check if entity LivingEntity or Player (you can't get Entity armor or health because armorstands and frames are entity too), and...
>.... [14:32:41 ERROR]: Could not pass event EntityDamageByEntityEvent to SkillTest v1.2
Separate names with a comma.