My apologies.
Look, if you're mad at me because the #nextstep Google document said Trident was not a "valid solution," that was not because of me. I was the one...
Look, I'm not going to sit here and humor someone who is clearly unhappy that competition exists. Some of us have better things to do. You're...
I'm aware that you're leading Trident, and that you've been mudslinging us on various forums. I personally don't see why the community can't work...
Hey everyone! Sponge is a project started up by blood (of MCPC+ and Cauldron) and myself to create an API. We've enlisted the help of parts of the...
PASSTHROUGH, which is poorly named, will disable membership / build checking for that region if you set to ALLOW. So you want to reset that back...
Basically.
You can, and this is what SquirrelID uses. It provides a Java implementation of that.
That was an example, although not a great one. Here's a guide: https://github.com/sk89q/Intake/wiki/Custom-Parameter-Types
Hello everyone! I recently posted two libraries that may be of some interest to some people. Intake, a command dispatcher framework Intake is...
WG's RegionManager has a getApplicableRegions(ProtectedRegion method) which will do a region overlap check. Note: If you have WE/WG/etc. related...
Your call to Core.arenas.containsKey(arenaname) won't ever work because you do Core.arenas.put(sel, arenaname) only (at least in this code)....
Minecraft is doing away with numeric IDs, as you may already know, and replacing them with strings (with all user-facing material). Internally,...
Material.getId(...) will give you a Material.
Vector from = firstLocation.toVector(); Vector to = secondLocation.toVector(); Will give you position vectors. Subtracting source from...
Separate names with a comma.