Implementing it would take a much more complex solution, methinks. Minecraft is quite complex, and a simple timestamp will definitely...
Well, the chunk send threads are threads dedicated to the compressing of packets. Threads are not cores; they are run on cores...
That's the purpose of OpenGL clientside. However, some graphics cards don't support it.
For servers, they just send chunks, which are 16x16x128,...
Thanks for trying to help; just wanted to give it out as an FYI, I suppose, that you should only use it after world generation. I'm going to test...
I deleted the world cache and world to regenerate another. I experienced a chunk error with it interfering with a Nolagg thread, making chunks be...
Appears to have some incompatibility with Oresuficator, but that's alright - I only use it to hide chests.
Part of the reason why I use Ore Obfuscation plugin just to hide chests. I love your BananaApocalpyse world generator as well; no worry...
A few issues I'd like to report:
TNT Chests can still be set off
Wooden Chests can be burned
Sand falls, and makes chests virtually...
Alright, that's what I was trying to ask you earlier. Would setting benchmarks every five or ten minutes be alright?
Is it recommended to run a /nolagg gc command every minute? I find that it kills memory leaks.
Argh, I was talking about the /nolagg gc command, sorry. I forgot to mention that.
Is it viable to use this as a memory leak cleaner? I am hoping to have a memory clean every minute. My current setup minus memory...
Alright, thanks. :)
Seems to be working fine. How does one use the POTION drop to drop specific types?
Beta 4 recommended over Beta 3?
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