josip1 There's a nice and easy API for someone to do a plugin for that - not something I can see a use in the core plugins though. JamesTheFox...
Sorry, didn't notice the reply. Only thing I can think of is if that's an old version - make sure you're running the latest dev builds of...
Actually, it's http://files.mmo.me.uk/dev/ for the dev builds - also lists the build numbers etc. Just not had the time to update the RB's lately...
Try updating to the dev builds which still work perfectly well... http://files.mmo.me.uk/dev/
Go to http://files.mmo.me.uk/dev/ and grab the mmoCore dev build, it was fixed a couple of days ago - I just need the time to update all the...
I need more time in the day, but hopefully can get them updated to the latest bukkit and spout plugin soon - spending all of my coding time on...
I'm not planning on adding support for arbitrary plugins - but if they want to add support for mmoParty there's a simple API for it here -...
They need to be real permissions, not some funky group stuff that's not supported by bukkit perms. http://dev.bukkit.org/server-mods/mmochattitle/...
They're totally independent - the only known conflict is between mmoParty and McMMO due to the /party command in the second (you can manually edit...
I'm pretty busy being a Spout dev now actually - barely got time to update my own plugins, let alone add features and go through the todo list ;-)...
That bug has been reported elsewhere, but not been caught yet - so not sure what's causing it. Due to the major rewrite going on, it might not...
http://files.mmo.me.uk/dev/ - I just haven't got around to changing the version numbers and releasing them properly (they are fully updated though).
That's a Spout warning I added - all widgets need to have a default size. Labels are a bad example for most coders because they still display the...
You do realise that player.name is actually used to identify the player and the account - so by changing that it's not pointing at the same player...
Two things - firstly, if it returns a boolean then don't use "==false", use "!test" instead... Secondly - onPlayerJoin will *always* be a...
Separate names with a comma.