Don't large configs used for data get laggy? or at least that's what I've been told, thought you would have to cache online players or something.
Well basically stuff that the Bukkit Persistence stuff can handle, I've not seen a good tutorial for bukkit Persistence yet, Sammy's was hard to...
A video on tying data to players, entities and items would be handy as well as a way to persist this data and only cache what is needed at the time.
The client side lore is applied when item attributes is null, having an empty list of attributes will clear out the lore, however the default...
At a guess I'd assume this happens because you have set the health to 0, try setting the health to either max or 1 point left.
Cheers that helped, now my problem is that it won't rename it back to the old name, I suspect that it's happening because it only gives me a...
I've tried that with the help of #bukkitdev maybe you can see what could be wrong?
I got that far but was stumped by the lack of API, I want to avoid reflection or relying on NMS if at all possible.
This is nice, but I can't help but feel that Bukkit won't be exposing the API for the JSON any time soon if NBT is anything to go by, it's an...
How can I set the title of a chest, dispenser etc when being placed by a player?
I've looked through the bukkit API and tickets and it seems...
does this prevent the permissions needing to be defined in the plugin.yml at all?
some example usage to show why this is good, would make this...
https://img.minotar.net/helm/Yaystenny/100.png says otherwise for being fixed :(
Howed you fix this? I was absolutely stumped!
you can run authentication plugins without being a pirate / offline mode. they could also be stuck behind a proxy at a college or something.
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