I hate to necropost a two year old thread, but according to the site I recently got a like from leimekiller If my comment helped you, that's...
I would like to use Curse Worlds. It's not just a map though, there'd be a few folders full of .yml (config) files, which without the plugin do...
Shameless self promotion here -> Campaign. It is still a WIP and doesn't currently support NPCs, which is currently one of the next big things...
Thanks for the reply, but I don't see that as a solution that would work for me for a couple reasons. The main one being the sample files and...
Hi, I run a large plugin for dungeons and quests on BukkitDev. It's a rather large and complex plugin and I want to distribute a map and some...
Normally while I wait for approval I update all my plugin documentation, but I didn't have time since file approval was under an hour! Great work!
Forgot to update this page. Version 0.4 is out! Enjoy!
tonyhung Jayman25 I will be adding citizens support to my quest/dungeon plugin Campaign as soon as I can. It already has native Heroes XP...
Tohclan I have a kit/equipment feature coming soon in my quest/dungeon/mission plugin campaign. It allows creation of item kits, and you can...
[IMG] Quick Update News and Sneak peak To lessen the wait time, I've decided to postpone feature releases and split them up over several...
You can declare goals two different ways: In a YAML file inside the goals folder, or you can define it in your mission. The point of the goals...
vilemaxim Hopefully this helps, it is taken directly from one of my test missions: protect: type: PROTECTVILLAGE maximum losses: 20...
It's been a long week, but I haven't forgotten about you. Found the issue. The plugin makes it seem like it's a config issue but it is actually a...
Everything seems right. Here's some troubleshooting problems. Do you have Vault? Is your economy plugin supported by Vault? With...
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