getConfig().setString("my.node.here", "example"); getConfig().getString("my.node.here"); //returns "example" I'm pretty sure that's right ^...
Basically everything you do when making a plugin cannot actually *Change* anything client side. You can't add a ball without an extra plugin such...
This is done with the java language, not bukkit. Try checking out this: http://www.javapractices.com/topic/TopicAction.do?Id=42 And to help,...
Just store the block info before it is replaced with glowstone then when the glowstone moves or lumos is diactivated, it returns the block to how...
Just went through the code. Pretty sure aa() is just the update function. Whatever it is, it was replaced by af() as far as i can tell.
fixing up your npclib eh? Same here :D Would like to know the answer too. Did you work it out?
Working on something very similar to this, not working with the Citizens API right now however, may or may not use Citizens in the future....
So the simplest method would be to check the chest items on the disabling of the plugin? Or would this not occur if the server crashed?
What does the InventoryListener do then?
I absolutely love spout, but i would much rather not use it for this plugin. This sort of plugin needs to be accessible to everyone, and i don't...
I think a lootable egg which can be looted 10 times before you are then kicked from the End, however each time you loot it it teleports, or...
Also would probably have loopholes such as logging before it says you can't have it, or placing another block or something...
If you could get a simple working release (or prototype) in C# that would be cool, before you decide to start in java. Then we at least can see...
So i have this code : public void DisplayChest(Player player, List<ItemStack> items) { EntityPlayer eplayer =...
Separate names with a comma.