It's not that he doesn't want to help, it's the fact that a plugins already exists that do what you want.
I believe that would disable all damage. killer_cobra_26 https://www.dropbox.com/s/71j8snhk2trowep/NoFallDamage.jar
There's no need for saturation if the FoodLevelChangeEvent is cancelled. Sure, it would do the same thing but if it works, there is no need...
No, it'll work for 1.7, I just made a mistake! I put it me.plugo_ instead of me.pluto_. sorry for the inconvenience!...
Mhmm, I see that now. Sorry bout that rfsantos1996
Payment isn't allowed in plugin requests. chilbree I have no idea if this will work because it's untested. But, it's worth a try....
If you don't want the plugin timtower suggested, I can create this for you real quick.
Flerp https://www.dropbox.com/s/l26bryg5sff5kiy/InfiniteHunger.jar
danmagic Give me a few minutes and I'll give you something. What I'll do is, I'll make a config file with the watch time and it'll teleport the...
Try this: https://www.dropbox.com/s/1svisr48n1mtqzg/VoidKill.jar
No problem. I did it easily where when a player moves, it sets their hunger (I can change it if you want) and once they move, their hunger is set...
Try this. https://www.dropbox.com/s/ro2p9mn2bdak5gg/SteamHunger.jar
https://www.dropbox.com/s/ro2p9mn2bdak5gg/SteamHunger.jar
There are a ton of different sounds. You may want to tell him which one you want. http://jd.bukkit.org/dev/apidocs/org/bukkit/Sound.html
Like Ven stated, Plugin Development is where it goes but you don't need 2 onCommands, you only need one.
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