I'll try to fix this in the next release
No, because most of the features don't work properly with the default spawn...
They won't attack in caves if it's day, yea. I might add a fix for this later.
Config looks alright. My guess is that mobs spawn...
player.getInventory().setItem(2, new ItemStack(Material.STONE, 64));
Oh well, @r3Fuze was faster :p
Will fix it, it's because glass panes are thin and you can get really close to the mob - and distance is the only thing I check at the...
A normal teleport, or teleport to another world?
Yea, but it doesnt even read something like "global.checkForUpdates". :/
I guess i'll just use the old configs until i find...
*points to first post*
Thats what I tried, and it didn't work. :o
And there's my problem, getConfig() only loads the "config.yml".
But I'm using several config files for my plugin. (It would be impossible to...
Yea well, those always return null...
I don't know how to load the file ... if I add something and write the file it works, but how do I load it?...
so.. i have to add defaults for every single node before it gets loaded from the file? O_o
Title pretty much says everything, but here is what I tried without success:
File file = new File(plugin.getDataFolder(), "config.yml");...
Could not pass event ENTITY_TARGET to AuthMe
Talk to the author of AuthMe - or change online mode to true and buy...
Yea, I started to rewrite most of the plugin today to clean up code and improve it.
I'll also exclude mobs that are spawned by MobSpawners from...
I think it's because the limit's are reached. That prevents mobs from spawning (even those from mob spawners)
I'll try to find a way to...
Alright, thanks. :)
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