I'll see what I can do. Thanks! :)
@Raphfrk I see in the change log that adding modloaderMP support was attempted a couple of versions back. Does this work? I have a RedPower based...
The Admin rank, as you can see, has the '*' permission as well as removing one worldedit permission (that allows breaking bedrock). Under 1.15...
For what it's worth, I've only tested the permissions from the Admin rank which leads me to believe what is breaking is the '*' global permission....
1.16 seems to break permissions for WorldEdit, WorldGuard, CommandBook and possibly other addons. I use 1.15 and everything works fine. I upgrade...
You failed to follow the 3,2,1 policy :P 3 copies, 2 different media types, 1 off site. Always, always have backups of critical data. :( I hope...
I can confirm that the bug is squashed! Changing the block type of an existing portcullis works perfectly now. Thanks for such a quick update! :)
So, I've found something very interesting! Creating a new gate from scratch with either type of block (wood fence or iron bars) works fine, every...
Thanks for the directions. I'll see if I can find time to do this later tonight. If not, I'll make sure to try these steps first as soon as I get...
Since I'd very much like the iron bar version to work every time, I'm already planning on the exact steps you listed above over the weekend. I...
It's random. I can sometimes get them to work and other times they won't. I haven't yet figured out why. Using worldedit to replace a working wood...
Gates made of the iron fence blocks don't seem to work consistently. My server already had a number of ones made from the wood fence blocks and...
Got the following error when a player had defeated a boss in the MobArena addon. That addon causes the Boss to do an explosion effect when it dies...
I was using CB1056 and I see that CB1060 has been promoted as a recommend release so I'll toss that on and do some more testing later tonight. I...
In moving the spawn point around a bunch it looks like the game is applying a random offset to the spawn location and not spawning new players...
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