I'm just glad the problem is now known and is in the works for customized functionality to be implemented for everyone. Honestly there are so...
I'd like to confirm this. using /mem results in errors and no output of useful information.
As I said above, FPS is being used to determine how many chunk updates you are capable of doing, so uncap your fps and v-sync where able. I've...
The change was indeed in the client and is therefore not a Bukkit issue. If you want to break down Notch's description of the "new rendering...
Hi guys. I've done some looking around and come to a few conclusions. Chunk loading speed has been capped at about 30 Chunks per second with the...
Fast development I love it! Few things. Has optional arg: -owner <player> been implemented? Not sure how this would be used, I have 5 worlds and...
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