Spawn eggs use NBT tags now, not durability. This means (since there is not yet an API update) you have to use raw NBT access to configure a spawn...
"ShieldEntityEffect" does not exist in any recent builds of EffectLib. If it's still letting you compile with that import, then I'm at a loss-...
I think this is the latest official one you can download: bukkit-1.7.9-R0.2.jar
If you are not using NMS or CraftBukkit classes, it'd be best to build against the Bukkit API. I think building against the server jar itself...
I'm not sure how this is even building :| import de.slikey.effectlib.effect.BleedEffect; import de.slikey.effectlib.effect.BleedEntityEffect;...
Well if you are not getting that getOnlinePlayers error anymore than I guess you can ignore that second part.. but I'm also at a loss to how it...
Don't use "effectManager.disposeOnTermination()" - just take that line out. That means you want to dispose of the entire lib after it finishes one...
It's just "ShieldEffect" now- there's no "Entity" in any of the names. Check out the devbukkit page, or look here for all the effect names:...
Can you post your current code, and the error you get? I just tried ShieldEffect and it seems to be working fine. My plugin is config-driven, so...
Yay! As for your command- is that just in onCommand? Or have you registered a command executor? Put your command in your plugin.yml? Lots of...
Yes, and Curse happens to be known to ban people for even mentioning Spigot, let alone linking to their site. Maybe they've gotten more lenient...
Like the above poster said, World.dropItemNaturally will do it the same way as if a player dropped the item in-game. It will return the Item...
One trick that is important for something like this- when you color a block, check to see if that block is already colored- you'll need to keep a...
Create an ItemStack for the dragon egg, give it a display name. Then spawn an Item entity, give it your item stack and a custom name.
Did you want to paste you server logs, please?
Separate names with a comma.