Dunno if you're still maintaining this, but I'd like to see the source code; Having trouble with getting the Player for a sign via MM events.
Let's do the importing system once the coding's done, because then we can just include BB/LB/HE as a library, load LogBlawk as a lib as well, and...
I can I'm not really a fan of AJAX (JQuery/JSON), since many people disable Javascript to reduce security risks, and they place a larger load on...
I'd like to join in on this; I'm terrible at Java, but I am good at PHP and already have a good replacement for PDO in mind. I can also hook up...
Looks like it's been fixed. Should be backwards-compatible.
Updated.
If you're using superperms, try bigbrother.* I don't think I added the appropriate code for handling *. /bb log, then punch something
Okay, some good news. The two new guys have fixed quite a few bugs, apparently. I've added it to my server for further testing. The automated...
Okay, you can stop advertising shit in my topic, now.
3 developers have been added to the repo, but I'm waiting for them to get familiarized and start committing before I declare this crisis over....
Yes, the move to H2 over SQLite for the default DBMS was a terrible idea, and, if I were given a second chance, I would probably not do it again,...
I'm done developing BigBrother; Read the first post for why.
This runs in CraftBukkit 1000 without patches (by using standard Bukkit features), but I'm receiving a lot of memory leaks.
Hey guys, gonna be without Internet most of today.
Hey guys, just got back from a long day of driving and birthday shit. Sorry about that. On server startup, in the server.log, BigBrother will...
Separate names with a comma.