Prior to 1.5, the same code was working fine for primed tnt for example.
Actually, all "non-living" entities appear to be affected. Tried with arrows, boats, minecarts, etc.
Bingo! I was too afraid to say it. [diamond]
Metadata must go with the item is referring to. I could go further and say both should be stored in the same physical container, so it would keep...
Yep, this entire world is filled with server admins, and they all use proper tools for modifying them, definitely not Notepad.
Yeah, plus you'll get countless questions from players asking why their plugin config fails to load. A tiny space here, a tab somewhere else, and...
Anything's changed? The following code used to work: worldBlock.setType(Material.MOB_SPAWNER); BlockState genericBlockState =...
There is almost no value in this API in the current state. I'm looking forward to using it when metadata gets persisted with the item. This is a...
Metadata by definition is meant to be persistent. This half baked implementation looks to me like an item/plugin key based cache!
The same validation check goes for every packet, for both methods of updating the world (fast and fail-safe), so if others work, these two should...
Yep I got it now. Thanks. I have now a soft dependency on your plugin. When installed, the players can view the effect of config changes for my...
Thanks for all the nice work on this API. I'm just beginning to grasp a few concepts and I started by looking at the BlockPatcher. Everything...
With this thread I would like to make plugin developers aware of a disturbing design flaw in the Bukkit API, that has been overlooked for far too...
Found the same thing. This is f**ed up. Please vote for this feature request: https://bukkit.atlassian.net/browse/BUKKIT-2753 Maybe we'll grab...
Loading, generating and populating are different stages. There is no way one can tell if a chunk has been fully populated. Vote for this feature...
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