@bwfcwalshy For whatever reason the code didn't paste correctly, now it should make a little more sense
Thanks so much, I was able to fix it with that event. What I did was taking the PotionMeta from the crafting recipe and applied it onto the...
So I did some bug testing, and spawned all arrows and potions into a chest, with this code for(PotionType potionType :...
So I'm trying to create recipes to make tipped allows for all potion type (including splash). But so far the only arrow I can make is Arrow of...
Thanks, and I only care about 2D. So pythagoras it is. Its not only two players. It can be any number of players
I need to know how many block I need to send each player for them to be X amount of block from each other. So far I have (all start from 0, 0)...
I'm making a new Location to where I send them, and then use that with the .teleport() function in the Entity class.
I recently made a portal plugin. The problem is that when people are using the portals they get teleported back, with the error "moved too...
But I also need to know who shoot it.
Is there a event that runs/triggers when a entity gets hit with by a projectile?
I don't know how to explain it. Without the loop, all I'm getting event.getBlock() is redstone wire, button, and redstone torch on/off. No the...
Well the code works. But can i somehow remove the loop and get the same effect?
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