This sounds like it would just be a prototyped Card object, so couldn't you make this possible by just exposing your Card constructor to other...
No pressure! haha
I'm looking for something along the lines of: Player getPlayer(UUID uid) This seemed intuitive, but I can't find it anywhere. If this doesn't...
I had a nice few paragraphs typed up for you to read, but taking the time to type it out allowed me to settle down a bit. Yes, it's a syntax...
The data in MySQL is not 'live', that is, every time you break a block, Netstats isn't pushing that data to the database. Instead, it writes it to...
Your site design is really slick. Props.
Do you host RedStrype? Your screenshots look identical to what I remember seeing on their site near it's launch.
Can anyone either confirm or deny that Permissions v3 breaks nSpleef's integration? I went back and tested on v2.7.4 and it worked fine.
On a similar note, will hooks exist for plugins to push custom datatypes so NetStats can track them? For example, a spleef plugin might push the...
Databases scale incredibly well, you are correct. However, they are designed to store relatively persistent information that your application can...
Is your fork still in development?
Much love, this is huge. I'm a bit confused as far as the caching system goes. If a user accesses and then reloads the page and the server is...
Oh, brilliant. I must have read over where you talked about this sort of API implementation. Then yes, this is better than a database. I...
It also provides universal access to the data. Even if you write methods to retrieve player data, I can only call those functions if I'm writing...
Where are you concerned with optimizing speed? As I understand it, Netstats already stores the player data in flat files, and offloads the data to...
Separate names with a comma.