Any link? I'd be interested to know how to ignore render distance Does that mean the client should display the particle (with the adapted scale)...
Just a simple question, back then when I used a lot of particle stuff to create spell effects, I had a big issue, it was that players would not...
It's the blockState that you need to cast, not the block itself (Had the same issue)...
Location location = .... Skull block = (Skull) location.getBlock().getState(); block.setSkullType(SkullType.PLAYER); // Then you do whatever you...
O_o didn't know that one, seems maybe a little easier to use as far as cancelling is concerned
When you use the scheduler, it should give you an int, the id of the task, then you just need to use the Bukkit.getScheduler().cancelTask(int id)...
When you create an artificial explosion (using createExplosion for example), an EntityDamageByBlockEvent will be trigger when it hits an entity....
I love you <3
So I guess I'll have to use babies & giants to change sizes a little bit... Ok thank you, too bad we can't :(
Hi people, Does anyone know if we can change the entity sizes, for example in order to create bigger zombies etc.? I'm creating custom entities...
This bug is fixed! At last we can switch inventories without any issue, and without using timers!
Yes exactly, I would like to be able to add whatever formatting I want without having a mandatory score for my objective, so basically only...
chasechocolate Well I modified it so I don't have it anymore, but when I create a new scoreboard exactly like in your tutorial, and if I don't add...
I don't know about you guys, but a sidebar dummy scoreboard won't display unless I set a score (which I don't necessary feel like doing), do you...
All right! Here is a simplified version of my InventoryClass: // In the click method, I detect whether or not the slot the player clicked on...
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