I used to use BigBrother for my server, but as we all know it has not been updated in who knows how long. I've tried LogBlock, BlockLog, and...
Ah my bad! I typed out Player but in my head i actually meant the player's name haha thanks for catching that hapm you probably saved Seegee a...
Ah bummer, thanks for all the help tho! chasechocolate AngryNerd
maybe try replacing event.setCancelled(true); with event.setResult(DENY);
Interesting way of doing it; I might end up doing something like that. However, is there any way to actually make a non-loaded world into a World...
I'm trying to run a check to see what worlds are in a folder so I can load them later if I need them. However, with Bukkit.getWorld(worldname) you...
I would suggest using a HashMap with the Player as the keys and BukkitTask as the value then whenever you get an onMove event do an if statement...
Not sure if I actually helped that much haha, but you're welcome! :D
You guessed it! I'm making a mini-game plugin pack, and you literally answered my next question of "now how do I make the map not save?" Thanks...
Does not work exactly like I want, but it is definitely close!! Doing that makes a new world at that location each time. It also overwrites any...
Alright try my diagnosing thing again but put a broadcast before every block code in the onMove. There should probably be about 10 or more; the...
Humor me and try it on a 1.5 server xD It would also be nice if you could post more of the class since the problem doesnt appear to be directly...
ok since I can't see anything directly wrong with what you have, I'd like you to try this diagnosing technique I use. Put a log.info message...
Does the console give you any error messages aside from the generic disconnect?
Try these and post error results if you get them: 1) Put a return statement = true inside the if statement, and set the old return statement to...
Separate names with a comma.