If I'm not mistaken, you're after something like this: Damage: - 'if attacker.type.Skeleton or attacker.type.ZombiePigman or...
Speaking on this topic, even though it may be out of scope for MD to create damage events, one could ostensibly create a simple Acid Rain mod for...
Actually, he's saying that he has coordinate comparisons built in to this plugin already. If you go under the heading of "routines" and then...
Alright, so I guess I do need your help. Using CB 1060, Permissions 3.1.6, most recent ModDamage, and my monitoring plugin. My ModDamage...
I can post configs and server stuff, but I'll have to do it later when I'm at home. There were no console messages - it just didn't seem to be...
Nope. Just using Permissions - do I need PermissionsBukkit? I've been stubborn about really looking at it, mostly for the fact of laziness...
Hey Koryu, I'm finding that everything seems to work - except my groups! I'm using Permissions 3.1.6, and it seems to be any nodes nested under...
Hi garbagemule, I hope this isn't too troublesome (and hopefully my understanding is correct), but is it possible to make a second entity...
You should check out the wiki for setting up the configuration file - it's pretty great. Specifically, I think the tags you'll want to play with...
Hey Exidous, how are they dying in the arena itself? I've come across this, before, but it was due to an arena open to the void. The void damage...
I believe this should work, and should be fairly legible: Damage: - 'if event.world.Ocean and target.wearing.GOLD_HELMET': - 'if...
Doesn't it do this already? Under MobArena/arenas/<arenaname>/totals.yml ? @garbagemule, one other thing that perhaps you are planning already...
Bump! I remember seeing the old, now outdated, code, and I recall it just specifying a +/- x and z (the number was 4, I think). Perhaps if we...
Quick thought: how about a boss ability "pause" or something of that nature. Just to act as a blank placeholder to get a little more freedom in...
So I think it would be neat to work on a plugin that re-designs how armor works - specifically, a set of leather armor would provide some set...
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