Could you send me the source to your version? I'm working on updating a number of old plugins, and it would help if I could see what you've done :)
It appears to spawn them NEAR that point on the first spawn (I tried it, it didn't work). Any other ideas?
that's what I'm doing when I define getFixedSpawnLocation(). When I respawn, it puts me right where I need to be, but first time spawning puts...
wouldn't that teleport them EVERY time they joined the game? What about just first join?
I'm currently working on a chunk generator that produces a very broken-up world, and the area I can safely spawn someone is exactly one block big...
the maintenance of that sounds like a lot of work :P. ...what are you talking about? TreeSets are way slow and appear to have no real use in...
yeah, the problem is Sets don't have indexes. Otherwise, I would have done this. If you look at the code that performs with this, it takes the...
Currently in my plugin, when I try to list the players in a HashSet, it just lists them all. However, I know that there is a chance that the list...
There are no permissions in versions 1.x. All players just natively have permission to set PvP for themselves. However, 2.0 will add the ability...
If I'm right, my plugin CreativeKill fits into the requirements for this list. It's simple, and is 47 lines of code. Check out the source.
Now that I have all my features in a list, it's making it a lot easier to pick off stuff one by one :P I like that idea. It may not make it into...
FOR EVERYBODY WAITING ON v2.0: I have put this off for far too long. This update is at the top of my list, and to prove how dedicated I am, I...
The quality is a true concern, which is why there would be an acceptance system put into place for the people to test plugins. Peers judging peer...
Yeah, my project has been in the queue for almost 24 hours now, and I feel mislead by the "any minute now". You know what might make it faster:...
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