Hey bukkit! Is it possible for when a player killed another player, a random item or multiple items will be transferred to the killer's inventory,...
Anyone?
Waddup Bukkit! Im just askin, is it possible to Enable/Disable any specific class when you trigger an event? like when you punch a sign like this:...
Alright! Thanks Ceramic! :)
I'm getting errors here, on "this.plugin = plugin;" public Boost(Perks plugin) { this.plugin = plugin; and here on "plugin"...
Where do I add this? In my class? or MAIN class?
Still doesnt work though :l Code: package me.Rad.perks; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import...
Doesnt work :( I forgot to state that the potioneffect will be applied on respawn of player. but can I do "public void...
Sup bukkit. Can you check what error did I make in this event? It doesnt work for me though :( @EventHandler public void...
Yeah, I like it that way :3 Thanks btw :D
HA! Thanks Seadragon and Woobie! Is this alright? @EventHandler public void onDeath(PlayerDeathEvent e) { Player killed =...
Bump.
OMG its working! Thanks :D but is it possible to decrease the TNT's explosion delay?
Oh damn, I forgot :( Thanks btw, But do I need to implement my class to listener? like this? public class Perks extends JavaPlugin implements...
What do you mean register? and where?
Separate names with a comma.