Yep, looks like you did everything fine, so I guess I have to delete the repo I created for you :p Anyways, happy to hear you learned how to deal...
I'm sorry I still haven't uploaded anything, I didn't have the time till now :/ I'll create the repo now and upload everything (hopefully)...
I just found this link, looking through my bookmarks, it might help you already ;) I agree, the MIT licence would be fine :) So I'm looking...
Good job so far! But I don't see any reason to criticise this API. You've thought of everything, implemented it already. I still need to dig...
@Konato_K no, I was referring to the Set, not the HashSet. But I guess a look into the javadocs should answer my question :) I didn't know that I...
@Konato_K thank you for the explanation! Helps a lot :D Just to be curious, but does a Set behave the same way or relies that to other...
Hi guys, since I had to change my plugin to use UUID's instead of names to offer new functionality, I've encountered a strange problem (please...
Try out MagicEgg, a plugin I wrote on request two months ago. It spawns dragon eggs randomly on selectable locations and gives players...
Thx for the answer! Solved :)
@Zombie_Striker My first edit was referring to the fact, that this isn't the movement speed ;) I just looked over the API too fast again, so I...
But is setting his velocity enough to make him move? I thought that it just changes the speed he moves, when he gets moved by a client? Also, how...
Hello guys, since this are just some thoughts about a possible plugin, I just have a question to you. What is the most convenient way to make a...
Oh, you're right. Didn't think of that ^^" Isn't the metod to get the actual material ".getMaterial()" instead of ".getType()"? After all, what...
As Harieo said, check that if statement. Use .equals to compare objects instead of "==".
Search in the bukkit API for "getPlayerByName" methods, this should help you further ;) EDIT: Look here :)
Separate names with a comma.