Theres 3 ways that i know of to get skulls You can use SkullMeta (cast ItemMeta to SkullMeta) and use SkullMeta#setOwningPlayer. I think i...
If that is an Item maybe you can use ItemFlags (specifically HIDE_POTION_EFFECTS) Note: That is added to the ItemMeta
Can you show us an example of how the config looks? Aswell as the "path" value when you use dataSave.contains? And if theres any errors can you...
For spawning you can use World#spawnEntity(Location loc, EntityType.PRIMED_TNT) then you'd have to go about setting its direction, you can use the...
@KaaaaJ Where exactly does it stop? or does it not work at all? Have you registered you event in the main?...
Late reply but this is how if your still in need, and for anyone who finds this. Credits to: Spigot - SkullMeta with custom skin in (GUI) 1.14.4...
If your using later versions then i highly recommend PersistentDataContainer Edit: (Doesnt look like its stored in the metadata though) Heres an...
@Banjer_HD it returns "NONE", even after initiating a respawn and/or setting the phase.
I've been trying to get DragonBattle#initiateRespawn to work for awhile now, and i cannot get it todo so, Whenever i use...
If this is in your main, does it implement Listener? And can you show us your entire class that has the Listener (be it main or another class)
Get the direction the player is looking at, Get the location he is at, get the block that's towards that location and set it. There are a few...
Im new to packets, but would the Spawn Entity packet work? (maybe they changed it to that?) [IMG]
I dont understand what you mean by that But you can specify what entity you want to remove by using...
@Kexesser Ok so first problem is that the FallingBlock entity gets turned into a block there for not existing anymore, Second is that when it his...
I think its because you forgot to add @EventHandler ontop of the onSpawn event, And you haven't registered your listener
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