In preparation of migrating Gringotts, I just went ahead and made a proper Maven project from the two classes linked from here:...
Hi, in what way does Gringotts not meet your requirements? I currently can't promise much progress on it, but I'd put it on my todo if it seems...
Note: This plugin is still being maintained. It just doesn't require a lot of attention :)
See the code I linked. It works :p The only thing you need to keep in mind is these settings in plugin.yml:load: startup loadbefore: [Vault]
Vault (or rather Bukkit) has this API. Newer versions of Gringotts use it. See the code on Github
Sorry about that. I've recently uploaded a bugfix to Gringotts that fixes the problem with Towny vaults getting deactivated.
Bugfix update: v1.5.2 v1.5.2 backport fix to towns losing vaults from 2.0-beta3 built against Bukkit 1.5 Beta version: v2.0 beta3 BETA version...
Oh, I see. Is the infinite wallet setup not saved somehow? I don't know of an easy way to autorun commands though.
As to testing, you can make a copy of the server and run it locally. The enderchest is used as a vault by default, if you do not have any vaults...
Did you try if the same problem happens with another economy plugin? If not, it's probably a Gringotts issue, and I'd ask you to post a ticket to...
You can configure Gringotts to use only items currently in player inventory. Other than that, probably Shopkeepers will do what you want very nicely.
I'm at a loss ... When I try to modify the inventory of a chest in the nether or end while no player is around, it often reverts to state before...
Honestly, from your description Shopkeepers really does all of this, aside of integration into a currency plugin and using chests as the point of...
Hmm. I might consider doing this as a sort of Gringotts addon. I'd do it like this: Mark a chest with [shop] ebenwert <price> buy / sell <any...
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