Well just to be safe I use the data from the block it's replacing. byte data = block.getData();
What do you mean by it works when you get the poison? Do you mean when somebody else hits you? So the problem is when you don't hit someone else...
I believe if you loop through all the players and use player.sendBlockChange(location, material, data); for each block that is replaced it will...
Maybe try to remove the sword and then place replace it after setting the metadata. This wouldn't change the name of the sword when it goes into...
Do you mean to make the plugin restart the server? If so I don't believe the plugin could start back up the server without a third party program....
player.sendMessage(ChatColor.UNDERLINE + "" + ChatColor.LIGHT_PURPLE + "Hello.");
Actually, you could just use the hide player function, which would work without taking off the armor. The only issue with that though is that...
I don't think you can make the armor invisible but maybe you can make the potion take the armor off for the period of the duration and then put it...
I suggest reading this if you haven't already.. http://wiki.bukkit.org/Configuration_API_Reference
http://jd.bukkit.org/rb/apidocs/org/bukkit/event/player/PlayerFishEvent.html I checked the javadocs for it and it doesn't seem to have an option...
I don't think it's possible then to make the flame smaller/single if changing the radius and the data didn't work. I could be wrong though.
Well from what I've heard storing Player objects is impractical so that's why I suggested it. So when you set the player to undead, are you sure...
Well that's strange.. I typed in.. selPlayer.getWorld().playEffect(selPlayer.getLocation(), Effect.BLAZE_SHOOT, 1, 1); and checked for error and...
Well I noticed you're storing the player objects into the hashmaps rather than just their name. If you plan to have the sides save over server...
Well if there are no event hooks to detect it I believe you'll have to use a scheduler and the blockburn/blockignite event to track the location...
Separate names with a comma.