It is from May 2012 ...
No, some things are very very outdated ....
Now the thread become a ressource thread xD I think @Compenix and marwzoor both said the truth. Generally a HashMap/table has a average/best...
That is not a Map, it is a Set, or a Array structure ... Your runtime to, get, remove check keys is linear, O(n) In a Map you get, removs ans...
very lightweight, if somebody looks for more: http://forums.bukkit.org/threads/library-sk89qs-intake-command-and-squirrelid-uuid-libraries.304094/
Same for me, equal pom.xml No idea what is wrong :(
Is there any API method like LivingEntity#launchProjectile to launch other Proectiles, like Fireballs from any location? I found it:...
Is there any fancy way to differ player vs. Console command?
What happen if you spawn a block behind, create the frame over bukkit and remove the block?
*push*
latest build, 1.7.10 ... I also tried the UUID (with quotes and without ..) ... no success Ok, is a MC bug ... also not working with vanilla...
Skulls have no longer players skins ... Server is in online mode ... Also the command gives a unskined skull :( My error? Bukkit error? MC...
Where? I cannot find it into: https://github.com/lenis0012/NPCFactory/blob/master/src/main/java/com/lenis0012/bukkit/npc/NPCFactory.java
Why people don't use the persistence layer?
Why? Why you then not call the baseTick method manually?
Separate names with a comma.