You should get the world the player is in when they died and use getGameRuleValue to check if it has KeepInventory true and if it does remove the exp
Well using my example and setting the size to a larger value (like 50 or 100 or above) would break an entire layer, you would only need to check...
The area part you want to go to bedrock? Like, for example, a 5x5 square that goes down until it hits bedrock?
Indeed I did not see that he is checking if the e.getEntity() is an Entity, he could use this to check if e.getEntity() is not a player so he can...
So before removing the part we need to fix your code a little bit. If you see code that's deprecated it means, most of the time, that the code...
Also if you just want to color every line you could use a simple loop instead of repeating yourself. Example for(int i = 0; i < 4; i++)...
I'm pretty sure getItemInUse() doesn't work in this case so you should have a "null" print in your console. You can get the weapon by using...
Could you show us the code for iDiamondRecipe.getIngredientMap(); From what I understood you get a NullPointerException when you check...
I'm pretty sure that you cannot play the eating animation. There might be some work around like slowing down the player and playing some particles...
This is the plugin
This is the plugin Remember to stop the server and delete the old file before replacing it. It should work but I haven't testing it much.
This is the plugin So I didn't make it in a brewing stand instead you can make the potion using a cauldron and adding the ingredients yourself....
Yeah, particles are not important but as I said you also cannot have the timer in the inventory indicating the remaining time of the potion and...
As far as I know you cannot create custom potion effects. You could make a work around which could get laggy and you also won't get the icon the...
So does the command in the video works like you want? Also /lc reload is used to reload the config in case you wish to change the messages.
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