I think this would have to been implemented by the plugin the provides the command. Not sure though.
What seems to be the issue you are having?
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
Divide real time by 20 and you get time in ticks.
xTigerRebornx Odd. It seems to have fixed itself somehow. I kept the delay at 2 ticks and also tried 20 ticks. It's working now! Thank you so much...
xTigerRebornx @EventHandler public void onPlayerJoin(final PlayerJoinEvent event){...
xTigerRebornx Errors are gone. However, further down the code I have under onPlayerJoin, player.setNoDamageTicks(time) and it doesn't seem to...
Hi, My plugin seems to be working, however I would like to extract a variable "time" that the user can set from the config file into my plugin to...
@Someone_Like_You Yeah. It's not related to this topic. I am making custom invincibillity time variable in config and I seem to be getting a huge...
Fixed. setNoDamageTicks() has a fall damage exception.
Awesome! It is working now, fall damage is an exception. Thank you!
NetherResident I delayed it by 2 ticks. However damage is still being done. Does it only work for mob damage or also for fall damage? Because I am...
Hi, I am using player.setNoDamageTicks(200) on PlayerLogin, however it does not seem to be working, damage is still being done in the first 200...
Bump
HeavyMine13 chasechocolate Alright. I got the message to show up, however damage is still being done in first 10 seconds. I jumped from a high...
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