on bukkit 1.2.5 R1.3 running citizens 1.2 i get the following message upon server start: 14:47:22 [INFO] [Citizens] Unable to fetch player map...
will do and report back, thanks sir !
same here, testing detector signs now and it seems to have issues too, nothing is triggered by an empty train even if the [train] - detector -...
well, i did a couple of test runs as per your instruction and the instruction on the wiki pages and it seems the destroy sign always destroys a...
i too would like to know how to make a effective and space saving empty train destructor. tried the setup pictured below but now ALL trains...
bergerkiller : first of all - thanks for the continues updates and fixes. I added NoLagg to my server too as it seems You perfectly know what...
fullwall, aPunch: Thanks for the plugin. Been using it to make traders mostly, works a charm. Can't wait for citizens2 traders ;) Keep it up !
bergerkiller: just did another trial run and it seems to work as expected now ;) thanks for the support. now its coalpower time !
so.. i had a test drive of 1.63 and the train still does not seem to use the coal it did "chest out" from a chest. it's in the storage cart but...
bergerkiller: looking up at Noasharks post and your reply i figure the "coal powered" train is now working correctly ? is there a new version out ?
so... is there a way to work around this ? or just wait for a new [fixed] version ? i'd rather stay with a classic powered-by-coal train setup...
alrighty, i experience an issue with train carts 1.62: i have a 4 cart train spawned and chest out 64 coal at a chest, then drive to a station...
i was requesting /time and /weather but could You also add a /more command to complete the stack in hand ?
I'm just waiting for time and weather control much like in PlgEssentials. When that becomes available i'll gladly switch. Thanks a lot VildaBerper...
stupid... for some reason my browser decided to save the JARS as ZIPS :eek: nevermind...
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