o.o Alternatively, just use in the ProjectileHitListener and EntityDamageListener, for(Player player : Bukkit.getOnlinePlayers())...
Ah :\ That's a pain. Thanks anyway for the help ^_^ I really dislike using native, obfuscated code :\ Mostly because of the constant reference...
So why does FireworkEffectPlayer not need to make direct references to the obfuscated methods?
Is there not a chance that the "a" method could change in the future depending on obfuscation? The FireworkEffectPlayer class doesn't seem to make...
A while ago, Codename_B posted a thread with an object that allows the creation of a firework effect in a given location, calling NMS code via...
Sorry, every time I start a new bukkit plugin, one of the first thing I do is create a class for miscellaneous static methods and fill it with the...
I don't know if it's any help or anything, but something I'm doing involves a recursive count-down. public class CountDownTask extends...
(Still seeking help ^^; )
Part of something I'm working on requires that I store my own information, specifically a metadata class containing instructions for certain...
I got a chance to try it. Even if the first thing I do in the listener is replace the item, the GUI still opens :\
o3o I like that idea if it works! I haven't implemented cool-downs yet and I was going to have just one cool-down for all effects, but if I do...
I'm needing the UI to not appear at all :\ The UI appearing interrupts players running/flying/etc., and given that one of the applications of...
I just tried that now and didn't stop the GUI from appearing on screen :\
My plugin revolves around being able to cast spells by using books containing instructions for how the spell is supposed to work. Part of the...
This class is perfect <3 but there's a small problem; it seems that occasionally when I call it, no firework goes off, and it seems to...
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