Finally. Took you guys way too long.
Niiicee. That's a great plugin for the under 50 challenge! ^_^ You should make it official and upload it to bukkitdev. :P
Updated to Version 3.0 with major improvements! (changelog) Now also prevents explosions from removing paintings! (Requires CB 1.4.2-R0.2 or better)
News to me. I've heard other terms, but not that one. :p
You are not required to implement @Override public void onDisable() {} //or onEnable Just FYI. That'll save you another line. :)
You mean an instance variable of player? Are you sure? You'd still need to cast it each time. Yes, I know how to indent. I didn't pay attention...
Mind if I help ya a bit? :p package me.apie.potioneffect; import org.bukkit.command.*; //Just wildcard it. Also, no need for those spaces....
Then make it to 42 and post it here. ^_^ (You can brag about the filesize and lines to your users aswell? :P )
Always is. There is an ever present fascination and coolness for smaller code that does more. :3
Yes, but that is cheating. :p
You can have as many classes as you like, so long as they fit in one class *file* and in 50 lines or under.
As always, the newest version of NoEntityGrief is under 50 lines. :) All 39 lines of the source on github. ^_^
NoEntityGrief has been updated to version 2.1! (Yet to be BukkitDev-approved, be warned or whatever, source is here if you are paranoid.) (.jar |...
So, will this ever happen?
Yes, please. In the past I have had to delete old builds for my plugins due to (sometimes pretty severe) bugs that were found later. This alos...
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