Thanks for replying, yes I can confirm that I get these messages as per following: [INFO] [DeathControl] Version 1.1 is enabled! [INFO]...
Hi there, I really like the idea of this plugin. We have a hardcore survival server where everything is earned, so for me, I see this plugin as a...
I have found that citizens is absolutely rock solid with no disappearing NPC's whatsoever after I disabled dreamland/skylands which was the only...
Awesome fullwall, thanks for looking into it.
Hi Fullwall, yes the strange thing is that the nether doesnt seem to trigger it, but if you load up dreamland plugin and then jump off the edge to...
Thanks for that fullwall. Any advice on the wizard addloc issue where I cant add new locations for my existing wizard? Also, have dev builds...
Hi there, thanks for the plugin. Any chance of multi world support, because if you run skylands, when you jump off the edge to wake up, when you...
Hi Guys, have done some brief testing with 1.09d and here's what I've found so far: 1. Am unable to add additional tp locations to my existing...
hi guys, just wanted to let you know that i had a quick attempt to upgrade to build 298, added the new perm nodes and stripped the quote marks...
Ha, this is hilarious - love it. Any idea when the config file version will be ready because Im not sure I want every sheep in the world...
OK, I have done some additional testing and can confirm that the issue seems to be going to/from the skyland world. One additional finding that...
Hi there, love the plugin - works great on my server. A couple of bug reports and feature requests: 1. I do not seem to be able to add more than...
Hi Fullwall, sorry for delayed reply, have had a number of RL committments recently. I have now been running same version (1.09c) continously for...
I dont know if it is still the case with later builds, but I am an op and I could not exceed the limit when I first tried about 2 months ago. I...
Hi Fullwall, I would like to clarify that no npcs are despawning now at all, the original problem is resolved. The new problem is that two npcs...
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