I guess I'm confused by your issue. In the same plugin I have that handles teleporting to the Nether via onPlayerMove() also has a command...
No, you don't have to wait. The code I mentioned above solves this problem. I wrote a working portal system (just like SP has) and I do not...
If you update the Move Event To and From to the position you are teleporting the player (including world), you will not receive this warning and...
I've noticed that - if you disconnect in one of the sub-worlds - you cannot edit blocks after you re-connect. You have to port to the main world...
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