Yes. I know it is because the PlayerMoveEvent outputs "player move" when I move but stops when I'm on the pig.
Previously before updating to Spigot 1.12.2, I was using PlayerMoveEvent on Spigot 1.8. It would track the player movement while the player was...
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How would I be able to have Vector1 gradually fade into Vector2 at a set speed? And how can I convert a Vector to an EulerAngle?
I'm trying to create an ArmorStand trail. I've made one but it is very choppy. Here is my code so far. for (int i =...
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