updated: Weapons (using gun powder, so Sulphur now is useful), Nuclear Reactors, Electricity, and so on...
Updated... I didn't writed here so much, because i went on Spout so... if you want to test send me a Private Message :) If you want a copy of...
Fixed a bug where server crashes if there were too many new falling events. For a preview: - - - - - - - - - - - - - - - - - - - - - - - - - -...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OLDER VERSION <Edit by Moderator: Redacted mediafire url> Old...
Yes i return to work on water later, is crazy like hell to make a non mod minecraft to work like i want XD I made a more comprensive...
Physicraft​ [IMG] First of all: Sorry for bad english. Originally developed in bukkit, i wanted more features without need of mod the client...
Agreed .... but why duplicate memory usage (bacuse i think you need to save location informations, world, and physics informations) when with a 4...
Im making a restucturation of physics.. because more time im asking "how to know when a physic calculation is done in a block?" so im placing some...
use google translator... it is kinda better xD
Yes it is easy ... but personally im working on another plugin right now, i cant divide my time in several plugins and doing no one XD
Arraylist is for everything... except basic values like integers... personally i do arraylists of classes and i have all my data that i need...
I love signs ... O.O
is like a radiation plugin? i should have a code like that, but if i remember in plugin list there should be a Fall-out / Radiation / Sun combust...
there isnt a way to change the speed of flow, instead there are way to change how to flow... im working on flows right now... but just curious,...
solved... or better: using POSTWORLD the problem persists, but i changed the position of the code... so i set the stop of physics only after...
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