It's happened - NOW OPENSOURCED: https://github.com/ezdiy/MaxTPS Current maintainers dont have the time to support the plugin atm, NEW...
version 1.2.4: http://dev.bukkit.org/server-mods/maxtps/files/6-max-tps-1-2-4/ New features Runtime tuning of monster and animal spawn pacing...
The benefits directly correlate with the "make the game look worse, to increase TPS". Ie the view-distance is understood by most server admins...
It is possible to have different viewdist for every player. However increasing viewdist is very taxing on the server - imagine scenario: 1....
Critical update! http://dev.bukkit.org/server-mods/maxtps/files/5-max-tps-1-2-3-zip/ Previous versions counted TPS value WRONG The method used...
Nothing to be done, minimum safe view-dist is 3. 1 breaks everything :(
Note that viewdist 1 may cause some odd glitches :/ Btw, I once visited craftlandia to see what you did there with view-dist 5 :)
Argh, forgot some debug messages in there. http://dev.bukkit.org/server-mods/maxtps/files/4-max-tps-1-2-2-zip/
I don't even need to touch it - everything i do (forcing chunk maps/unmaps) should be going through PlayerManager, as it does now.
Actually, it seems everything gets nicely along in 1.2 with latest NoLagg once i stopped fiddling with the chunk queue under its hands :). Never...
These are the hallmarks of NoLagg, in fact, i believe the stacker is the only one i can do better (at cost of digging deep into net.minecraft,...
Note that NoLagg compatibility issues are invastigated - because both plugins work in completely different way, i'll try to implement...
Works, awesome!
Also, don't use worldedit, it appears to be broken horribly at the moment :(
Here are plugins i manually modified/compiled from sources and are running for a while, all appears to work. Worldguard needs to be thoroughly...
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