How about making it work with Khorn's TerrainControl? I could see this being great to repopulate forests of TerrainControl custom trees etc. Link...
Hey there! To preface this: I've not been following this plugin up until now, so forgive me if this has come up before. :) It seems to be this...
There are other plugins that do this. Not really something to do with WGEN IMO. :) @Khorn Isn't it now possible to have the height limit higher...
Thanks for the clarifications! :)
This one: http://forums.bukkit.org/threads/admn-fun-rpg-spoutblocks-v1-3-add-custom-blocks-through-spout-developer-api.40253/page-7 Or am I...
I'm aware that you're using bukkit. I meant the API that was described in the other topic which allows to easily add blocks to the game. :)
Some clearing up please. Does this use that API you've been talking about? Is that API in this plugin or separately available? My point is that...
@sorklin Thanks! I actually found it myself as well just before reading your post. ^^ @Khorn With the way current setup of the biomes with their...
Question. Is there a way to generate the whole world with only one, specified, biome? If not, could this be implemented?
Regarding all the requests for turning things off and on: I guess the most comfortable way to solve this would be to add an on/off setting to all...
Does the PTM already include / will it include separate options to turn off Notch villages and mineshafts? I do like the idea of the mineshafts...
The ideal (end user) solution would IMO be that other plugins could "replace" certain functions of the dungeonator.
6. I'm not sure myself TBH! Basically, the idea initially was to have some sort of safe places within the dungeon. The thing I've noticed though...
@Timberjaw 1. Ok. Not ideal but with the converters it should work out. 2. I was thinking more of still premade assets but much larger ones with...
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