Make sure ChatStatus isn't null. It doesn't throw exceptions when you compare a null.
mkezar no need to give me credit, just happy to help :)
Sorry y'all. It was just me being a dumbass. I'm so sorry for wasting all your time.
mkezar No problem. I was there once, I know it's very confusing. Alright so there's a class in the Bukkit API called BukkitRunnable, which...
Garris0n I did this because... well I don't remember. It was a good reason. I'm going to make sure it's not just my code misbehaving.
The best way in my opinion is using BukkitRunnables. new BukkitRunnable(){ @Override public void run(){ //code to be run } }.runTaskTimer(this, 0,...
No, it's all effects. It worked fine before 1.7, not sure what happened. Garris0n
Nope, doesn't work. EDIT: they both don't work
If you mean per-player, you would need to have a HashSet/List called, for example, "canTalk". If canTalk contains a player's name, then let that...
Hi. I'm trying to stop the Effect.RECORD_PLAY from playing. I can make one play no problem, using this: player.playEffect(player.getLocation(),...
Hello there. I'm trying to check if a player has an item in his inventory, that has a respectful ID and DATA. It works fine, but if you set the...
Ok, I just checked out the Super Secret Settings thingy and found out it gives cool & trippy shaders... please tell me I'm able to use these with...
Wow, thanks a lot.
Hi there. Before the update, I used to be able to cancel an InventoryClickEvent, and not have the item picked up by the cursor... It's kind of...
Where exactly?
Separate names with a comma.