it works with config, but if i'm to setup 20 separate 'chests' per player, its going to take some space and i'd rather not put all my eggs in one...
Alright, so as a project I am deciding to do this, I'm working on step 1 (recreate the regular EnderChest interaction).
Right now, I don't have...
Same, just thinking about this makes me want to learn java, but it probably would take me about half a year until I learn enough to take on...
is there any way you could simply replace the block 2 spaces below the door with a redstone torch, then change it back?
i guess we'll have to wait until he elaborates
There is a way to set this with command blocks, but I agree, there should be a mod that configures these options before placing them into the...
seems like you would have a this for config
playerUUID: [1 or 0]
so that the mod would first check if the Player is set to 1...
alright, just wondering about the possibility. it's just kinda unbelievable how many different ideas people can have
sorry, it was just heavily implied
Ok, so this seems to mesh really well with a mod that I want,
my question is WHY does it have to be an enderchest?
You probably could split this into at least 2 mods, the class/kit/upgrade system and the actual CTF game, not sure about the hologram
its something like this, in the permissions
can there be a new tag, something like [Impossible] or [Not Viable]
also a tag like [Done Before] or [South Park Did It]
so the compass toggles spectator mode,
the player head is a /list and /tp <player> <forced-reason>
and the red dye is a /list and /ban <player>...
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