Thank you, least I know now I'm using the right event.
As the titles says, I'm wondering which event is called when a player uses a "Hoe". It changes the grass/dirt into soil, I want to know which...
All lines are read. It looks like the main Event is recalled, does this mean I cannot call another BlockBreakEvent inside a BlockBreakEvent?...
I want to check some conditions. 1: Item in hand is my custom tool. 2: Player has permission for it. 3: Check the toolmode the player is...
In order to allow my plugin to co-operate with protection plugins I changed the way my 3x3 mining breaks the blocks. Underneath is my current...
I've found a different method to solve my problem, thx for your time 1Rogue.
I have a for loop that checks the blocks Material with the Materials in the Material[] array at the moment. My current list is just a test list,...
Hey guys and gals, I've ran into a problem I need a bit of help with. I've set a list of materials in my config and I need to convert them to an...
I've fiddled around some more, and this is what I got now. Currently in game it removes the night vision effect whenever I equip and disequip the...
I see, I've already been fiddeling with InventoryClickEvent. I got this sofar. @EventHandler public void...
I have no idea what a "runnable" is. :S
Hey guys, I've run into a bit of a problem. I created a "lore" enchant for helmets which adds the potion effect Night vision when you equip it....
Ah, thanks! I should really learn the ins and outs of certain functions like the `for` loops.
Been busy with work, din't had much time to continue on this project. However I figured it out how to use the pitch in order to mine a 3x3 area...
Actually made a mistake when I removed the pitch I tried. I updated the code in the main post. The code snipped I got from an old thread. I just...
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