@Captain Dory Yes, all events are registered because everything else in this class works.
@1Rogue Thing is, it's a class system, if the player that died was in the pyro HashSet, then the event would fire. But it's not working
@1Rogue But I just want to get the player that's died..
Still seeking help as to why my event isn't working
So can anyone help me in me quest to fixing the death event? because at the moment I'm not understanding how changing the static is helping....
@mine-care Pyro list public static HashSet<Player> pyro = new HashSet<Player>();
Registered your events? @JarFile
Hey guys, I have this code and it works perfectly if I put the Main.pyro.contains(killer); but doesn't work if I put the pyro as the getEntity();...
@Jugglernaught This doesn't seem to work
@WinX64 How would I then slam it down? It works at the moment above a players head <3
@WinX64 By doing this, the fireball is still just spawning at the players feet. double x = p.getLocation().getX(); double y =...
@WinX64 So adding 15 onto X & Z still does nothing.
@WinX64 It just shoots the Fireball upwards @Rocoty Doing this still has the same problem double x = 0; double y =...
Hello guys, Just trying to create a fireball that fires from above a player (15) blocks then charges down toward them. Obviously not having much...
Hey guys, I have a Random() and it's just not working for this... the code fires all the time Random rand = new Random(); int hit =...
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